How would you feel about Perk Types and Perk Slot Limits? (2024)

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    A_Can_Of_Air Member Posts: 2,007

    May 18 edited May 20 in Feedback and Suggestions

    How about specific perk types and slots that they can be assigned to, with a limit of one of each type, up to four (obviously)

    Killer Perk types (4 slots max):

    • Generator
    • Chase
    • Information
    • Anti-healing
    • End Game

    Survivor Perk types (4 slots max)

    • Generator
    • Chase
    • Information
    • Altruism/Healing
    • End Game

    With the introduction of this, maybe….an increase to 5 slots?

    Post edited by Rizzo on

    1

    • HerInfernalMajesty Member Posts: 998

      May 18

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      Not a fan. I like that we can specialize.

      11

    • A_Can_Of_Air Member Posts: 2,007

      May 18 edited May 18

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      https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722657#Comment_3722657

      That is another point to consider. I’d go as far as to say make fully customisable loadouts a separate game mode, but I think limiting both sides builds to loadouts that focus on a variety of perks types might alleviate some issues that both sides face with each other, which is using multiple of the same perk type (gen progression/regression being stand outs).

      2

    • https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722660#Comment_3722660

      Sure absolutely. I just enjoy current DBD so much for how it is right now.

      1

    • Shroompy Member Posts: 6,229

      May 18 edited May 18

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      Then you would have a whole bunch of perk synergies and fun builds that wouldnt be possible anymore

      Its a no from me

      7

    • JPLongstreet Member Posts: 5,325

      May 18

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      I don't see them ever implementing something like this.

      One thing they've consistently made clear is that they wish players to run what they like, without restrictions on builds. Such a change would limit synergies and emphasizing playstyles, & complementing powers too in the case of killers.

      To me this just would be a harsh and unfun way to attempt to rebalance parts of the game.

      6

    • Sarrif Member Posts: 64

      May 18

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      Some perks just should not stack. No need for any of this.

      2

    • bornagain234 Unconfirmed, Member Posts: 216

      May 18

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      id like to see what would happen - lets test it in a modified mode - if we got 5/6 perk slots

    • crogers271 Member Posts: 1,371

      May 18

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      Realistically - I think its impossible to do at this point. I think it would require such a massive perk overhaul that there's no chance it would be approached.

      Hypothetically - I think it would be better for the game if more perks had something similar to exhaustion that made it difficult to use them in tandem. It would make balancing perks a lot easier.

      1

    • Devil_hit11 Member Posts: 6,691

      May 18

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      terrible idea that removes possible extremes in the game. the issue is that dbd already balances extremes and disallows most perks to be relevant. Like technically speaking, you can run

      4 exposed perks but 4 exposed perk is not good.

      You can run 4 chest perks or 4 stealth perks but in practice, most of them are not good.

      2

    • pseudechis Member Posts: 3,902

      May 18 edited May 18

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      sadly this kind of limitation harms things more than it helps.

      It kills off specific builds and specialised play. If it was restrictive across group then you’d be stuck for what perks you could take on the whim of others.

      I don’t see it working or adding value.

      2

    • glitchboi Member Posts: 5,946

      May 19

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      Removing freedom for builds is not the way to do it.

      We already have a form of perk slot limitation that works effectively: Exhaustion perks. Add a system similar to that for slowdown perks, where, for instance, using Pain Res gives a status effect for 60 seconds that prevents the use of PGTW.

      1

    • mizark3 Member Posts: 1,779

      May 20

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      The only bad ones for the game to stack are the ones that affect gens. Gen slowdown for Killer, and Item efficiency for Survivor. Stacking intel is fine, stacking Healing/Anti-Healing is fine, stacking Chase is fine. With the 8 regression limit, that makes many gen slowdown not stack effectively other than PR+Pop, but that's being taken care of.

      1

    • Chocolate_Cosmos Member Posts: 5,342

      May 20

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      This would kill fun in all perks in the game and make them stale meta even more. Hell no.

    • Eelanos Member Posts: 327

      May 20

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      Having categories for perks would be great. My problem is that most of them don't really need a limit on how many you can equip except for gen regression and gen progression ones.

      Then we have perks like exhaustion perks which are kinda-sorta mutually exclusive but also some of them can be situationally okay when paired with others (think background player or the pallet stun one I always forget the name of). Applying a limit could lower the usage of those perks for no real reason or benefit and will make designing exhaustion perks a bit more difficult.

      Then finally we have the perk limit in and of itself. A limit of 4 would be an excuse to introduce more perks per loadout. This will have its pros and cons, but the point is, it's less about the limit and more about increasing the amount of perks per loadout. A limit of 1, for example, would inevitably kill a bunch of perks from the same branch that perform slightly worse than others. This comes with its pros and cons as well, as this opens up the posibility of mega buffing some terrible perks that were a bit too good when they were synergistic with others of the same type. There's also the posibility of reworking some perks to give them a more distinct niche over others.

      The problem with this is that it requires BHVR to be on top of their game and produce a constant stream of perk reworks and updates to all perks that look too strong or too weak after they introduced this system, and they don't exactly have the most stellar track record when it comes to follow-up updates and reactive patching. We could easily be looking at a 5 year mess before they actually make changes needed to balance having perk categories and limits - if they do any follow-up to the update at all.

    • KA149108 Member Posts: 295

      May 20

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      In some instances I think yes to this BUT ultimately no, people should be able to run what perks they want and restricting that would hurt gameplay. I think devs just need to listen to the community and looks at stats and how certain perks effect games and take appropriate action. Looking at the upcoming plans they are doing that thought with changes to some killers perks and some survivor perks :)

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    How would you feel about Perk Types and Perk Slot Limits? (2024)

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