Zero Sievert - Module Guide (2024)

Newsvideo games17 November 2022, 18:07

author: Agnes Adamus

Zero Sievert is quite popular on Steam. Here you will find information on modules and their upgrades. This is because they are one of the most important elements of the game.

Table of Contents:

  • How to install module upgrades
  • List of modules

Zero Sievert is a post-apocalyptic top-down shooter. One option for improving your stats in the game is to build specific modules. Here you will learn how to build them and what exactly they give you. You will also find a complete list of modules.

How to install module upgrades

As a word of introduction. Initially, you will be able to install a workshop at level 0. This costs absolutely nothing and gives you little benefit. It goes through the following scheme:

  1. Open the Device bunker (by default under J).
  2. Go to the modules tab. There, click on the empty square and select the module you want to install.
  3. Confirm that you want to install the module in question.

You can instead upgrade them with specific raw materials to level one. In this way you will receive equal kinds of bonuses. To do this, you must build the improved module and use it in your inventory.

You must bear in mind that you can only install six different modules. So you need to think carefully about what you need. Of course, you can always dismantle a given workshop. However, this will result in a loss of raw materials. By far the best choice to put up will be Ammo, Infirmary, Scavenger and Storage.

  1. Zero Sievert - Multiplayer Explained; Is There?
  2. Zero Sievert - How to Extract and Split Stack
  3. Zero Sievert - Tips and Tricks for Beginners

List of modules

Below you will find a complete list of modules available in the game. You must bear in mind, however, that this news is based on the game's early access version. The functions of individual workshops and the raw materials required to build them may change. Additional modules may also be implemented.

Level 1 modules

Module

Function

Resources required

Building Kit: Storage 1

Unlocks the storage compartments under buttons 3-5

  • 35 x Scrap Material
  • 10 x Screw Nut
  • 10 x Nail
  • 2 x Metal Pipe
  • 1 x Hammer
  • 1 x Screwdriver
  • 1 x Wrench
  • 1 x Duct Tape

Building Kit: Bedroom 1

Increases learning speed and allows you to sleep adjacent to the workshop.

  1. 60 x Scrap Material
  2. 30 x Screw Nut
  3. 30 x Nail
  4. 4 x Pillow
  5. 4 x Metal Pipe
  6. 2 x Bulb
  7. 2 x Duct Tape
  8. 1 x Hammer
  9. 1 x Screwdriver

Building Kit: Infirmary 1

Adds a passive bonus to HP and allows you to create more medicine.

  1. 60 x Scrap Material
  2. 25 x Scrap Medicine
  3. 15 x Screw Nut
  4. 15 x Nail
  5. 5 x Metal Pipe
  6. 3 x Soap
  7. 2 x Bulb
  8. 2 x Hydrogen Peroxide
  9. 1 x Screwdriver
  10. 1 x Pillow

Building Kit: Kitchen 1

Increases the number of dishes that can be cooked.

  1. 50 x Scrap Material
  2. 15 x Screw Nut
  3. 15 x Nail
  4. 6 x Fork
  5. 6 x Spoon
  6. 6 x Knife
  7. 4 x Cooking Pot
  8. 4 x Metal Pipe
  9. 2 x Duct Tape
  10. 2 x Bulb
  11. 1 x Hammer
  12. 1 x Screwdriver

Building Kit: Workshop 1

Allows you to repair weapons and armor.

  1. 60 x Scrap Weapon
  2. 50 x Scrap Material
  3. 35 x Screw Nut
  4. 35 x Nail
  5. 4 x Bulb
  6. 1 x Hammer
  7. 1 x Drill
  8. 1 x Wrench
  9. 1 x Screwdriver

Building Kit: Ammo 1

Allows you to create ammunition and provides a daily supply of Scrap Ammo.

  1. 300 x Scrap Ammo
  2. 40 x Scrap Material
  3. 25 x Screw Nut
  4. 25 x Nail
  5. 15 x Charcoal
  6. 4 x Metal Pipe
  7. 1 x Hammer
  8. 1 x Screwdriver
  9. 1 x Duct Tape

Building Kit: Recycling 1

Guarantees more materials obtained from scrap materials.

  1. 100 x Scrap Material
  2. 100 x Scrap Ammo
  3. 50 x Scrap Weapon
  4. 25 x Scrap Medicine
  5. 30 x Scrap Food

Building Kit: Forge 1

Provides a daily supply of Scrap items.

  1. 120 x Scrap Material
  2. 30 x Screw Nut
  3. 30 x Nail
  4. 30 x Charcoal
  5. 2 x Hammer
  6. 1 x Drill
  7. 1 x Screwdriver
  8. 10 x Bread
  9. 8 x Bottle of Water
  10. 5 x Vodka
  11. 5 x Tushonka
  12. 3 x Generic Cola
  13. 3 x Pasta
  14. 2 x Coffee
  15. 2 x Tea Bag
  16. 1 x Portable Console

Building Kit: Scavenger 1

Grants a random item every day.

  1. 120 x Scrap Material
  2. 30 x Screw Nut
  3. 30 x Nail
  4. 30 x Charcoal
  5. 2 x Hammer
  6. 1 x Drill
  7. 1 x Screwdriver
  8. 10 x Bread
  9. 8 x Bottle of Water
  10. 5 x Vodka
  11. 5 x Tushonka
  12. 3 x Generic Cola
  13. 3 x Pasta
  14. 2 x Coffee
  15. 2 x Tea Bag
  16. 1 x Portable Console

Building Kit: Shooting Range 1

Grants more experience for practicing on the shooting range and increases the damage dealt by weapons.

  1. 150 x Scrap Ammo
  2. 60 x Scrap Material
  3. 60 x Scrap Weapon
  4. 20 x Screw Nut
  5. 20 x Nail
  6. 6 x Metal Pipe
  7. 1 x Hammer
  8. 1 x Screwdriver
  9. 1 x Duct Tape

Building Kit: Gym 1

Grants more experience for exercise and grants a bonus to stamina.

  1. 20 x Scrap Material
  2. 5 x Bulb
  3. 4 x Dumbell
  4. 3 x Fan

Building Kit: Garden 1

Provides a daily supply of Scrap Food and Scrap Medicine

  1. 80 x Scrap Material
  2. 40 x Scrap Food
  3. 25 x Nail
  4. 10 x Screw Nut
  5. 4 x Metal Pipe
  6. 2 x Duct Tape
  7. 2 x Hose
  8. 1 x Hammer
  9. 1 x Screwdriver

Level 2 modules

Module

Function

Required raw materials

Building Kit: Storage 2

Unlocks the storage compartments under buttons 6-9

  1. 80 x Scrap Material
  2. 40 x Screw Nut
  3. 40 x Nail
  4. 4 x Metal Pipe
  5. 2 x Hammer
  6. 2 x Duct Tape
  7. 1 x Screwdriver
  8. 1 x Wrench
  9. 1 x Drill
Zero Sievert - Module Guide (2)

Agnes Adamus

Agnes Adamus

Associated with GRYOnline.pl since 2017. She started with guides and now mainly creates for the newsroom, encyclopedia, and marketing. Self-proclaimed free-to-play games expert. Loves strategy games, simulators, RPGs, and horrors. She also has a weakness for online games. Spent an indecent number of hours in Dead by Daylight and Rainbow Six: Siege. Besides that, she likes horror movies (the worse, the better) and listen to music. Her greatest passion, however, is for trains. On paper, a medical physicist. In fact, a humanist who has loved games since childhood.

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Zero Sievert - Module Guide (2024)

FAQs

How many modules can you have in ZERO Sievert? ›

It is expandable up to 14 units with storage modules, which can be crafted (check out modules) or gained as rewards from quests. At the moment only 13 can be obtained, and the crafted modules only work once. An example is provided below, the order in which you craft/obtain/use them is irrelevant.

What is the best starting loadout in ZERO Sievert? ›

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.

How long does it take to beat Zero Sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

What is the highest damage in Zero Sievert? ›

The RP 57 has the highest base damage of any pistol in Zero Sievert.

What is the penalty for dying in Zero Sievert? ›

You lose only current run progress.

Are scientists hostile in Zero Sievert? ›

They are docile until attacked, and drop various electronic and medical supplies [info needed] when killed.

What is the best sniper in Zero Sievert? ›

  • Marauder 700 - absolute beast best sniper in the game, one taps everything if you're using M61 and the lion scope.
  • SKOP H - full auto DMR - If this had 30 round mags, it would be by far the best gun in the game. ...
  • N10 - semi-auto DMR - Use this if you don't have much M61 and want to conserve ammo.
Jan 26, 2023

What is the best pistol in zero sievert? ›

Pistols
NameDamageFire Rate
PP Kokarev16450 RPM
ETS15720 RPM
RP 5720450 RPM
Vlok 1719514.29 RPM
1 more row

What do ergonomics do in Zero Sievert? ›

Ergonomics. Affects time to stabilize the crosshair. Affects the time it takes to switch weapons. Decreases scope to cursor delay.

Is zero sievert procedurally generated? ›

Players have to face a unique environment, which is heightened by Zero Sievert procedurally generated maps giving players a different landscape every time they venture out, avoiding any repetition and keeping the environment fresh.

Where is the valuable item in Zero Sievert? ›

Guide. Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house next to the water tower. Once you collect the item, continue exploring or extract using 1 of the 2 extract points.

Where to place Rails modules? ›

Load Modules in Rails

Modules by convention are placed in the /lib folder of your app.

How do you move modules in Helioscope? ›

Click to select a module (click and drag to select a group of modules) Click and drag the selected module(s) to the desired location.

How to return home in Zero Sievert? ›

How do I return to base with the loot? Check your map, there's two exit zones that you need to stay in for five seconds to return to the bunker. The locations are random but always at the edge of the area.

References

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