Zero Sievert is quite popular on Steam. Here you will find information on modules and their upgrades. This is because they are one of the most important elements of the game.
Zero Sievert is a post-apocalyptic top-down shooter. One option for improving your stats in the game is to build specific modules. Here you will learn how to build them and what exactly they give you. You will also find a complete list of modules.
How to install module upgrades
As a word of introduction. Initially, you will be able to install a workshop at level 0. This costs absolutely nothing and gives you little benefit. It goes through the following scheme:
Open the Device bunker (by default under J).
Go to the modules tab. There, click on the empty square and select the module you want to install.
Confirm that you want to install the module in question.
You can instead upgrade them with specific raw materials to level one. In this way you will receive equal kinds of bonuses. To do this, you must build the improved module and use it in your inventory.
You must bear in mind that you can only install six different modules. So you need to think carefully about what you need. Of course, you can always dismantle a given workshop. However, this will result in a loss of raw materials. By far the best choice to put up will be Ammo, Infirmary, Scavenger and Storage.
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List of modules
Below you will find a complete list of modules available in the game. You must bear in mind, however, that this news is based on the game's early access version. The functions of individual workshops and the raw materials required to build them may change. Additional modules may also be implemented.
Level 1 modules
Module
Function
Resources required
Building Kit: Storage 1
Unlocks the storage compartments under buttons 3-5
35 x Scrap Material
10 x Screw Nut
10 x Nail
2 x Metal Pipe
1 x Hammer
1 x Screwdriver
1 x Wrench
1 x Duct Tape
Building Kit: Bedroom 1
Increases learning speed and allows you to sleep adjacent to the workshop.
60 x Scrap Material
30 x Screw Nut
30 x Nail
4 x Pillow
4 x Metal Pipe
2 x Bulb
2 x Duct Tape
1 x Hammer
1 x Screwdriver
Building Kit: Infirmary 1
Adds a passive bonus to HP and allows you to create more medicine.
60 x Scrap Material
25 x Scrap Medicine
15 x Screw Nut
15 x Nail
5 x Metal Pipe
3 x Soap
2 x Bulb
2 x Hydrogen Peroxide
1 x Screwdriver
1 x Pillow
Building Kit: Kitchen 1
Increases the number of dishes that can be cooked.
50 x Scrap Material
15 x Screw Nut
15 x Nail
6 x Fork
6 x Spoon
6 x Knife
4 x Cooking Pot
4 x Metal Pipe
2 x Duct Tape
2 x Bulb
1 x Hammer
1 x Screwdriver
Building Kit: Workshop 1
Allows you to repair weapons and armor.
60 x Scrap Weapon
50 x Scrap Material
35 x Screw Nut
35 x Nail
4 x Bulb
1 x Hammer
1 x Drill
1 x Wrench
1 x Screwdriver
Building Kit: Ammo 1
Allows you to create ammunition and provides a daily supply of Scrap Ammo.
300 x Scrap Ammo
40 x Scrap Material
25 x Screw Nut
25 x Nail
15 x Charcoal
4 x Metal Pipe
1 x Hammer
1 x Screwdriver
1 x Duct Tape
Building Kit: Recycling 1
Guarantees more materials obtained from scrap materials.
100 x Scrap Material
100 x Scrap Ammo
50 x Scrap Weapon
25 x Scrap Medicine
30 x Scrap Food
Building Kit: Forge 1
Provides a daily supply of Scrap items.
120 x Scrap Material
30 x Screw Nut
30 x Nail
30 x Charcoal
2 x Hammer
1 x Drill
1 x Screwdriver
10 x Bread
8 x Bottle of Water
5 x Vodka
5 x Tushonka
3 x Generic Cola
3 x Pasta
2 x Coffee
2 x Tea Bag
1 x Portable Console
Building Kit: Scavenger 1
Grants a random item every day.
120 x Scrap Material
30 x Screw Nut
30 x Nail
30 x Charcoal
2 x Hammer
1 x Drill
1 x Screwdriver
10 x Bread
8 x Bottle of Water
5 x Vodka
5 x Tushonka
3 x Generic Cola
3 x Pasta
2 x Coffee
2 x Tea Bag
1 x Portable Console
Building Kit: Shooting Range 1
Grants more experience for practicing on the shooting range and increases the damage dealt by weapons.
150 x Scrap Ammo
60 x Scrap Material
60 x Scrap Weapon
20 x Screw Nut
20 x Nail
6 x Metal Pipe
1 x Hammer
1 x Screwdriver
1 x Duct Tape
Building Kit: Gym 1
Grants more experience for exercise and grants a bonus to stamina.
20 x Scrap Material
5 x Bulb
4 x Dumbell
3 x Fan
Building Kit: Garden 1
Provides a daily supply of Scrap Food and Scrap Medicine
80 x Scrap Material
40 x Scrap Food
25 x Nail
10 x Screw Nut
4 x Metal Pipe
2 x Duct Tape
2 x Hose
1 x Hammer
1 x Screwdriver
Level 2 modules
Module
Function
Required raw materials
Building Kit: Storage 2
Unlocks the storage compartments under buttons 6-9
80 x Scrap Material
40 x Screw Nut
40 x Nail
4 x Metal Pipe
2 x Hammer
2 x Duct Tape
1 x Screwdriver
1 x Wrench
1 x Drill
Agnes Adamus
Agnes Adamus
Associated with GRYOnline.pl since 2017. She started with guides and now mainly creates for the newsroom, encyclopedia, and marketing. Self-proclaimed free-to-play games expert. Loves strategy games, simulators, RPGs, and horrors. She also has a weakness for online games. Spent an indecent number of hours in Dead by Daylight and Rainbow Six: Siege. Besides that, she likes horror movies (the worse, the better) and listen to music. Her greatest passion, however, is for trains. On paper, a medical physicist. In fact, a humanist who has loved games since childhood.
It is expandable up to 14 units with storage modules, which can be crafted (check out modules) or gained as rewards from quests. At the moment only 13 can be obtained, and the crafted modules only work once. An example is provided below, the order in which you craft/obtain/use them is irrelevant.
d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.
Players have to face a unique environment, which is heightened by Zero Sievert procedurally generated maps giving players a different landscape every time they venture out, avoiding any repetition and keeping the environment fresh.
Guide. Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house next to the water tower. Once you collect the item, continue exploring or extract using 1 of the 2 extract points.
How do I return to base with the loot? Check your map, there's two exit zones that you need to stay in for five seconds to return to the bunker. The locations are random but always at the edge of the area.
Hobby: Gunsmithing, Embroidery, Parkour, Kitesurfing, Rock climbing, Sand art, Beekeeping
Introduction: My name is Roderick King, I am a cute, splendid, excited, perfect, gentle, funny, vivacious person who loves writing and wants to share my knowledge and understanding with you.
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