Dead By Daylight July 2023 Update - Dead by Daylight Guide - IGN (2024)

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A Dead By Daylight Developer Update for the month of July 2023 has arrived, giving insight to various changes, improvements, and additions that are being brought into the game.

This page acts as a comprehensive breakdown of the July 2023 Developer Update for Dead By Daylight, including a link to the full article.

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Survivor Disconnect Bots

Going forward, any Survivor who disconnects will be replaced with an AI substitute. When this happens, everyone in the match will be notified that a bot has taken over.

NOTE: This does not change anything on the disconnecting player’s side: They will still receive a disconnection penalty and forfeit any Bloodpoints they’ve accumulated thus far.

This is coupled with the devs efforts to improve the capabilities of AI bots in the game, so that whilst they aren't comparable to a human player, the bots will still be able to repair Generators, save other Survivors, and distract the Killer as required.

Successful Report Feedback

The new "Successful Report" feature is being implemented in the next update for the game. A window will now appear when logging in if one or more of your report(s) has led to a ban.

These feedback messages will apply to both temporary for things like harassment, as well as for permanent bans for cheating. With this change, it is intended that reporting problematic behaviour in-game seems more worthwhile.

The Onryo

Some changes are being introduced to help make The Onryo more terrifying than ever before:

Projection

When The Onryo is Demanifested, she can Project herself to any powered TV around the map. This would inflict nearby Survivors with a stack of Condemned in the process. Some significant changes have been made to this mechanic:

  • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
  • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
  • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
  • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.

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Cursed Tapes

  • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
  • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
  • Holding a Cursed Tape no longer passively builds Condemned
  • Cursed Tapes can now be placed in any TV other than the one they were retrieved from

Demanifestation

  • The Onryo can no longer be stunned while Demanifested
  • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
  • Demanifesting now removes Bloodlust, similar to other Killer Powers

Hook Grabs

In the next update, the devs are removing grabs from unhooking Survivors. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.

Brand New Part

This Add-on has been reworked as Survivors can exploit them and create frustration for Killers. When a Brand New Part is installed, you will face a difficult Skill Check. Upon succeeding the Skill Check, the generator’s required charges are reduced by 10 and the Add-on is consumed.

In terms of time saved, the updated Brand New Part will save 10 seconds compared to the previous 22.5 seconds. As this lowers the required charges for the affected generator, any regression Perks which apply regression based on the generator’s total charges will have their effectiveness slightly reduced.

Perks

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Killer Perks

  • Coup de Grace
    • Coup de Grâce will now gain 2 tokens whenever a generator is powered (was 1)
  • Claustrophobia
    • The range restriction has been removed from Claustrophobia
  • Hangman's Trick
    • Hangman’s Trick will become Scourge Hook: Hangman’s Trick. This Perk now reveals the auras of Survivors within 8/9/10 meters of a Scourge Hook whenever a Survivor is being carried
  • Territorial Imperative
    • The duration of the aura reveal has been increased to 4/5/6 seconds (was 3). The devs have also lowered the distance the Killer must be from the basem*nt entrance to 24 meters (was 32 meters). To give Survivors an opportunity to sneak in for a rescue, they've increased the cooldown of Territorial Imperative to 45 seconds.
  • Remember Me
    • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 seconds (was 4 seconds per token for a maximum of 8/12/16 seconds)
  • Hex: Crowd Control
    • The devs are increasing the duration of Entity blockers caused by Hex: Crowd Control to 40/50/60 seconds (was 10/12/14 seconds)
  • Trail of Torment
    • Trail of Torment will now only deactivate when the affected generator stopped regressing, not when a health state is lost

Survivor Perks

  • Prove Thyself
    • The devs are reducing the repair speed bonus to 6/8/10% per nearby Survivor (was 15%). Also, the Bloodpoint bonus for co-op repairs has been removed
  • Blast Mine
    • The duration of Blast Mine has been increased to 100/110/120 seconds (was 35/40/45 seconds)
  • Wiretap
    • The duration of Wiretap has been increased to 100/110/120 seconds (was 60/70/80 seconds). The devs have also normalized the activation requirements and text descriptions between Blast Mine and Wiretap, meaning Wiretap will now activate after 50% worth of generator repairs (was 33%)
  • Saboteur
    • The time it takes to sabotage a hook without a toolbox has been reduced to 2.3 seconds (was 2.5 seconds). The devs have also adjusted the cooldown for the perk to 70/65/60 seconds (was 90/75/60 seconds) so Tier 1 & 2 versions of the Perk can be used more frequently
  • Clairvoyance
    • Clairvoyance will now activate upon Blessing a Totem in addition to Cleansing
  • Breakout
    • Breakout now increases the wiggle speed of the carried Survivor by 25% (was 20%). However, to make this more risky, Breakout now activates within a 5 meter range (was 6 meters)
  • Buckle Up
    • Upon healing a Survivor from the dying state, both you and the healed Survivor gain the Endurance status effect for 6/8/10 seconds
  • Smash Hit
    • The duration of the Exhaustion effect has been reduced to 30/25/20 seconds (was 60/50/40 seconds)
  • Spine Chill
    • Now that the Visual Terror Radius is available, the devs have removed the terror radius visualization aspect of this Perk.

Killer Tweaks

The Executioner

  • If he comes within 5 meters of a cage, it will disappear and reappear elsewhere on the map. To make this mechanic a little more effective, the devs are increasing its range to 10 meters

The Spirit

  • Mother-Daughter Ring
    • The movement speed bonus has been reduced to 25% (was 40%)
  • Dried Cherry Blossom
    • The Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
  • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman
    • These Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
  • Origami Crane
    • Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
  • Rusty Flute
    • Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)

The Hag

  • Waterlogged Shoe
    • The movement speed boost has been increased to 7.5% (was 4.5%)
  • Mint Rag
    • The teleport cooldown has been reduced to 10 seconds
  • Half Egg Shell and Cracked Turtle Egg
    • Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)

Coldwind Farm Balance Update

Significant layout changes to the map have been made, breaking up the strong outer ring of tiles in the process. The layout of the barn itself has also been altered, as is slightly closer to the middle of the map, reducing its strength.

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As for Rancid Abattoir, depending on how the map generated, the slaughterhouse could feature strong setups for Survivors, allowing them to waste a good amount of the Killer’s time. Additionally, the large freezer in the center of the building featured a single entrance and nothing important to gameplay (i.e. no pallets or windows), leaving little reason for anyone to venture there.

In response, the layout of the slaughterhouse has been changed to make stronger setups less effective. The wall in the back of the freezer has also been opened up to allow players to navigate it more easily.

Across the entire realm, you’ll notice updated corn tiles with added detail, as well as updated edge tiles along the map’s outer fences.

Full Dev Update Article

If you wish to read the Developer Update article in full, including additional insight into the changes, you can do so via the official DBD websites blog post.

Up Next: Dead By Daylight Nic Cage Patch 7.1.0 Notes

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Dead By Daylight July 2023 Update - Dead by Daylight Guide - IGN (1)

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